- 6
- 0
- 1
- Any orientation
- Three.js
- v2
- Aug 26, 2026
Screenshots
About this game
在一座实时生长的粗野主义城市中塑造建筑体量、功能、立面、结构与公共空间,切换分析视图、城市氛围和昼夜模拟,并将城市保存在本机。完整支持中文与 English,桌面与移动端均可操作。原作 © 2026 Ethan Mollick,基于 MIT 许可独立适配 OriginGame。 / Shape massing, programs, envelopes, structures, and public space in a living brutalist city; inspect analytical lenses, atmospheres, and day/night simulation, then save cities locally. Complete zh/en desktop and mobile UI. Original game © 2026 Ethan Mollick, independently adapted for OriginGame under MIT.
Controls
桌面:1–6 建造,V 选择,X 拆除,空格暂停;拖动彩色控制柄塑形,拖动/滚轮控制镜头。移动端:打开建造菜单后点按地块,触摸拖动或双指控制镜头,在直接编辑栏打开详细设计。 / Desktop: 1–6 build, V select, X demolish, Space pause; drag colored handles to shape and drag/scroll the camera. Mobile: open Build, tap parcels, use touch/pinch camera controls, and open Design from Direct Edit.
Provenance
- License
- Open source · MIT
What’s new
2026 OriginGame adaptation: complete zh/en core UI, persistent language switch, bundled offline React/R3F runtime, staged OG loading/ready handshake, relative lean Vite build, and representative mobile controls.
Lineage
This work has no recorded upstream and has not been remixed yet.
License and remix
Items for sale
This game has no items for sale.